Sound-Effekt bei Spielerbewegung #77
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ufr/sopra10#77
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Wenn der Spieler einen Bewegung-Input gibt (z.B. WASD drückt), wird _soundManager.PlaySound(...) mit einem passenden Schritt-Geräusch aufgerufen.
new:
void PlayLoopingSound(SoundType sound, float volume = 1.0f, float pitch = 0.0f, float pan = 0.0f);
&
void StopLoopingSound(SoundType sound);
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