only render visible Entities #113
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ufr/sopra10#113
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
see also issue 112, in GameObjectRenderer.cs
const float cullPadding = -5.0f;
for now its -5f, just in order to show the effect, later we can change it to 5f
Ich habe die Logik für das Zerstören von Objekten beim Schlagen überarbeitet.
Bisher wurde nach einem Schlag die Distanz zu allen Objekten überprüft, und alle Objekte innerhalb der Reichweite wurden zerstört.
Jetzt wird nur noch die Distanz zu den Objekten im Sichtbereich überprüft.