only render visible tiles #112
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ufr/sopra10#112
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in TileManager.cs DrawVisualization, int startX = (int)Math.Floor(viewBounds.Left) + 5, change the last number to change the render area, for now, in order to show the effect, they are +2 +2 -2 -2, so that something inside of the visual area are not rendered, later we can change the number to -5 -5 +5 +5, then the area that is a litter bigger than the visual area will be rendered.