only render visible tiles #112

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opened 2025-11-18 15:24:46 +01:00 by elena · 1 comment
elena commented 2025-11-18 15:24:46 +01:00 (Migrated from git.sopranium.de)
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yide commented 2025-11-19 14:17:10 +01:00 (Migrated from git.sopranium.de)

in TileManager.cs DrawVisualization, int startX = (int)Math.Floor(viewBounds.Left) + 5, change the last number to change the render area, for now, in order to show the effect, they are +2 +2 -2 -2, so that something inside of the visual area are not rendered, later we can change the number to -5 -5 +5 +5, then the area that is a litter bigger than the visual area will be rendered.

in TileManager.cs DrawVisualization, int startX = (int)Math.Floor(viewBounds.Left) + 5, change the last number to change the render area, for now, in order to show the effect, they are +2 +2 -2 -2, so that something inside of the visual area are not rendered, later we can change the number to -5 -5 +5 +5, then the area that is a litter bigger than the visual area will be rendered.
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ufr/sopra10#112
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